The learning, media, and technology master’s program prepares students to understand, critique, design, and improve technology- and media-based learning and teaching. Our students develop a thorough knowledge of learning and instruction theories, as well as theories of the design and use of educational technologies and media. They also explore the educational uses and design of a variety of technologies (e.g., robotics systems, computational media, 3D printing, social media, multimedia, and open online courses). Recent graduates have gone on to positions in K-12, community college, university, organization, and corporate settings as educational media and online learning developers, instructional designers, higher education technology leadership (e.g., Director of Online Teaching & Learning), and technology integration specialists.
Learning, media, and technology program requirements for graduation:
- Completion of 33 credit hours of coursework
- Completion of culminating master's project
College of Education Requirements:
- A total of 21 credit hours must be completed in the College of Education
- A total of 18 credit hours must be taken at the 600 or above course level
- Only courses taken at the 500 level or above count towards program requirements
- No more than 9 independent study (IS) credits may be applied toward your degree
- Three of these IS credit hours must go towards your culminating project
- A total of 6 credit hours may be transferred from other universities
- A total of 6 credit hours may be transferred from another program at the University of Massachusetts
|EDUC 692K||Foundations & Theories of Learning (fall semester)||3|
|EDUC 693K||Designing Digital Media for Teaching and Learning (spring semester)||3|
|EDUC 692D||Online Tools for Learning and Instruction||3|
|EDUC 593A||Teaching and Learning with Technology||3|
|EDUC 595A||Educational Video Production||3|
|EDUC 597S||Service Learning and Teaching Computational Media||3|
|EDUC 603||Computer Mediated Communication||3|
|EDUC 612||Educational Web Design: Creation & Evaluation||3|
|EDUC 737||Educational Media Theory||3|
|EDUC 792F||Computational Literacy||3|
|EDUC 897C||Seminar in Digital Media Learning||3|
|Other Courses of Interest to Learning, Media, and Technology Students|
|EDUC 694G||Theories of Interest and Motivation||3|
|COMM 791Q||Technology and Society||3|
|CMPSCI 691O||Tools and Explanatory Tutoring Systems||3|
The proposed course is an in-depth survey of major psychological and socio-cultural theories of human learning as they have been developed over the last 125 years. It is designed to provide master degree and first year doctoral students with a broad understanding of the various learning theories currently held by professional educators and educational researchers, as well as an understanding of the historical roots of these theories. Participants will engage in readings, discussions, and individual and group projects in both face-to-face and online learning environments as a means of constructing their knowledge of this area. The course is centered on the explication of two major theories regarding human learning; the information processing theory of cognition and the situated learning theory of cognition.
This project-based course focuses on the theoretical and practical issues related to designing digital learning media (e.g. eBooks, videos, websites) and environments (e.g. online courses) for teaching and learning.
This course is designed to teach students to utilize open educational and public domain resources to create, edit, and deliver content for learning and instruction.
This course will analyze characteristics of computer mediated communication systems such as networked multimedia, discussion boards, blogs, wikis, chat, instant messenger and 3-D virtual environments. Students will participate in online communication systems.
This course will investigate the design of web resources for educational purposes. It will explore the tools and procedures required to design, build, and implement a Web site. Prerequisite: Experience surfing the Web, using email, and using word processing applications.
Research and theoretical aspects of media in education systems; special reference to philosophies, learning systems, and communication models which relate to the teaching-learning situation.
Taking 'traditional' literacy as point of departure, we explore whether computational literacies are possible and what form they might take. We seek to stretch current notions of literacy and competing views of computational literacy.
Advanced study of recent developments, research, and theoretical frameworks in digital media learning. Topics covered may include: social media, digital storytelling, computer supported collaborative learning, and microgenetic learning analytics.
Examples of class/student projects
Applications to the Learning, Media, and Technology master's program can be submitted to the Graduate School.
Applications are accepted on a rolling basis.
Because the College of Education comprises a vibrant community of learners and scholars, students from a variety of academic backgrounds and work experiences (mathematics, the sciences, arts and history, business, engineering) are encouraged to apply. In fact, we believe this orientation reflects the complexities and contexts in which technology and media intersect with teaching and learning.
Desired student characteristics include:
- Strong record of academic success, including excellent recommendations
- Interest in and potential for rigorous scholarly activity
- Interest in and potential for design of educational technology
- Interest in and ability to work in collaborative teams
- Personal commitment, responsibility and reliability
- Sensitivity to issues of equity
- Online Application
- Two letters of recommendation
- Personal statement