The learning, media, and technology master’s program prepares students to understand, critique, design, and improve technology- and media-based learning and teaching. Our students develop a thorough knowledge of learning and instruction theories, as well as theories of the design and use of educational technologies and media. They also explore the educational uses and design of a variety of technologies (e.g., robotics systems, computational media, 3D printing, social media, multimedia, and open online courses). Recent graduates have gone on to positions in K-12, community college, university, organization, and corporate settings as educational media and online learning developers, instructional designers, higher education technology leadership (e.g., Director of Online Teaching & Learning), and technology integration specialists.
Learning, media, and technology program requirements for graduation:
- Completion of 33 credit hours of coursework
- Completion of culminating master's project
College of Education Requirements:
- A total of 21 credit hours must be completed in the College of Education
- A total of 18 credit hours must be taken at the 600 or above course level
- Only courses taken at the 500 level or above count towards program requirements
- No more than 9 independent study (IS) credits may be applied toward your degree
- Three of these IS credit hours must go towards your culminating project
- A total of 6 credit hours may be transferred from other universities
- A total of 6 credit hours may be transferred from another program at the University of Massachusetts
|EDUC 692K||Foundations & Theories of Learning (fall semester)||3|
|EDUC 615X||Designing Digital Media for Teaching & Learning (spring semester)||3|
|EDUC 692D||Digital Tools & Apps for 21st Century Students||3|
|EDUC 615GR||Teaching & Learning with Technology||3|
|EDUC 595A||Educational Video Production||3|
|EDUC 597S||Service Learning and Teaching Computational Media||3|
|EDUC 603||Computer Mediated Communication||3|
|EDUC 612||Educational Web Design: Creation & Evaluation||3|
|EDUC 737||Educational Media Theory||3|
|EDUC 792F||Computational Literacy||3|
|EDUC 897C||Seminar in Digital Media Learning||3|
|Other Courses of Interest to Learning, Media, and Technology Students|
|EDUC 694G||Theories of Interest and Motivation||3|
|COMM 791Q||Technology and Society||3|
|CMPSCI 691O||Tools and Explanatory Tutoring Systems||3|
In this course, students will examine how technology mediates and influences teaching and learning in and across formal and informal contexts. Students will engage in a series of technology-related design challenges to build confidence, knowledge, and skills in designing and using technologies for teaching and learning. Students will explore the theoretical, societal, and practical issues related to using new technologies in informal and formal educational settings. And, students will discover how to enrich and advance teaching and learning with digital tools, digital media, and emerging technologies.
This course will introduce students to the basics of video production, including pre-production (e.g., script writing, storyboarding), recording video (e.g., composition, equipment, digital tools, lighting, audio), and post-production (e.g., editing). Through project-based activities, students will learn how to apply their knowledge of multimedia design principles and learning theories to the development of interactive and accessible videos that enhance teaching and learning.
This course will analyze characteristics of computer mediated communication systems such as networked multimedia, discussion boards, blogs, wikis, chat, instant messenger and 3-D virtual environments. Students will participate in online communication systems.
This course will introduce students to the basics of designing educational websites, such as online courses, digital portfolios, and online learning modules. Through interactive projects, students will learn how to create well-designed, accessible, easy to navigate websites that facilitate learning. Topics covered in the course include: html/java programming, user interface design, multimedia production, visual design, digital accessibility, writing for the web, copyright and creative commons, and usability testing. The course will feature multiple authentic learning web design projects, such as the development of digital portfolios as well as modules for an open online course.
In this course, students will explore a variety of digital tools and apps that can enhance teaching and learning. Students will discover how to find digital tools and apps by cultivating a digitally enhanced professional learning network. They will learn how to evaluate digital tools and apps in order to make an informed decision about which tools to use in educational settings and how to use tools and apps to improve learning experiences for all students. By the end of the course, students will be able to employ digital tools and apps to create transformative learning experiences for informal, formal, K-12, and higher education settings.
The proposed course is an in-depth survey of major psychological and socio-cultural theories of human learning as they have been developed over the last 125 years. It is designed to provide master degree and first year doctoral students with a broad understanding of the various learning theories currently held by professional educators and educational researchers, as well as an understanding of the historical roots of these theories. Participants will engage in readings, discussions, and individual and group projects in both face-to-face and online learning environments as a means of constructing their knowledge of this area. The course is centered on the explication of two major theories regarding human learning; the information processing theory of cognition and the situated learning theory of cognition.
This project-based course focuses on the theoretical and practical issues related to designing digital media (e.g. videos, animations, podcasts, infographics) and environments (e.g. interactive websites) for teaching and learning. In this course, we will explore the ADDIE Model of Instructional Design, learning theories, multimedia design principles, and effective pedagogical strategies and apply this knowledge to the design of educational digital media.
Research and theoretical aspects of media in education systems; special reference to philosophies, learning systems, and communication models which relate to the teaching-learning situation.
During an era when fake news goes viral, social media algorithms shape our perceptions, clickbait personality tests are used to collect private data, media files can be manipulated by anyone, and bots and artificial intelligence influence how information spreads on social media sites, teachers and learners must be able to critically examine the power structures that shape how digital media is designed, shared, and consumed. In this course, students will analyze, create, and remix digital media and examine the recent developments, research, and theoretical frameworks in digital media learning.
Examples of class/student projects
Applications to the Learning, Media, and Technology master's program can be submitted to the Graduate School.
Applications are accepted on a rolling basis.
Because the College of Education comprises a vibrant community of learners and scholars, students from a variety of academic backgrounds and work experiences (mathematics, the sciences, arts and history, business, engineering) are encouraged to apply. In fact, we believe this orientation reflects the complexities and contexts in which technology and media intersect with teaching and learning.
Desired student characteristics include:
- Strong record of academic success, including excellent recommendations
- Interest in and potential for rigorous scholarly activity
- Interest in and potential for design of educational technology
- Interest in and ability to work in collaborative teams
- Personal commitment, responsibility and reliability
- Sensitivity to issues of equity
- Online Application
- Two letters of recommendation
- Personal statement
For more information, contact Florence Sullivan at firstname.lastname@example.org.