The Graduate Certificate in Digital Media Design and Making in Education is ideal for current and future educators looking to discover ways to use technology to enrich, extend, and advance learning in formal and informal educational environments. Students who enroll in the certificate will engage in hands-on design activities to develop their knowledge and skills as digital media producers, Makers, and learning experience designers. Individuals who complete this program will be well-prepared to create accessible, inclusive, and creative learning activities and events, educational media, and makerspaces for in-person, remote, online, and blended educational environments.
The graduate certificate program is fully online, making it convenient for professionals from a wide geographic area. You can complete the program in one year by taking one course during summer and three courses during the school year (e.g., two courses in the fall and one in the spring or one course in the fall and two in spring) or you can spread the courses out over more semesters.
Who should consider the Graduate Certificate in Digital Media Design and Making in Education?
- Classroom teachers and higher education faculty who want to strengthen their ability to provide innovative, student-centered, technology-rich learning experiences.
- Educators who are looking for ways to create accessible multimedia and multimodal materials for remote, online, and blended educational environments.
- Librarians and higher education professionals who supervise, or are interested in developing, technology-enhanced design-based learning spaces, such as Makerspaces, Team-Based Learning Classrooms, and Digital Media Labs.
- Instructional designers who wish to enhance their knowledge and skills to develop accessible student-centered digital learning experiences and educational multimedia (e.g., videos, podcasts, infographics).
- Pre-service and in-service teachers who want to showcase their dedication to innovative teaching with technology to a current or future employer.
- Recent college graduates who are looking to pursue a career in education or instructional design.
Makerspaces are unique environments that facilitate learning through collaborative design, play, tinkering, and exploration, while Making is an iterative design process that results in the creation of an artifact (physical, digital, or blended physical/digital object). Makers are the individuals who engage in the act of creating.
Certificate Learning Objectives:
Demonstrate an ability to embed student-centered digital media projects, design activities, and Making into formal, informal, in-person, remote, blended, and online educational settings.
Think critically and creatively about teaching and learning with technology to develop innovative, engaging, and accessible learning experiences.
Describe the core values, principles, and theories that guide teaching and learning with digital media and Making.
Critique and use pedagogical practices and curricular approaches that facilitate creative thinking and design.
Demonstrate an ability to use a variety of digital tools and technologies and integrate them into the design of educational materials and experiences.
Design digital media, curriculum, learning activities, and artifacts that educate others about and positively impact social justice issues, including race, gender, and class biases as they are manifested in technologies and technological practices.
In this course, students will examine how technology mediates and influences teaching and learning in and across formal and informal contexts. Students will engage in a series of technology-related design challenges to build confidence, knowledge, and skills in designing and using technologies for teaching and learning. Students will explore the theoretical, societal, and practical issues related to using new technologies in informal and formal educational settings. And, students will discover how to enrich and advance teaching and learning with digital tools, digital media, and emerging technologies.
This course will introduce students to the basics of video production, including pre-production (e.g., script writing, storyboarding), recording video (e.g., composition, equipment, digital tools, lighting, audio), and post-production (e.g., editing). Through project-based activities, students will learn how to apply their knowledge of multimedia design principles and learning theories to the development of interactive and accessible videos that enhance teaching and learning.
This course will introduce students to the basics of designing educational websites, such as online courses, digital portfolios, and online learning modules. Through interactive projects, students will learn how to create well-designed, accessible, easy to navigate websites that facilitate learning. Topics covered in the course include: html/java programming, user interface design, multimedia production, visual design, digital accessibility, writing for the web, copyright and creative commons, and usability testing. The course will feature multiple authentic learning web design projects, such as the development of digital portfolios as well as modules for an open online course.
A makerspace revolution is here. K-12 schools and libraries are dedicating physical spaces as maker places and equipping them with 3D printers and other tools; administrators are urging those spaces and tools to be used for learning; students are wondering what they can create in these new settings. But what is a makerspace? And, how does Making (aka the design of physical or digital artifacts) fit into informal and formal educational settings? In this course, you will engage in a series of interactive, hands-on making activities with low-tech and high-tech tools to examine the theoretical, practical, and societal issues related to Making and Makerspaces in education.
This course is designed to introduce students to ways of using learning technology to enable creativity in the classroom or any learning environment. It takes both a theoretical and a practical approach to creativity. Therefore, students will read creativity theories, read and review empirical studies of creativity, create curriculum for learning environments, as well as work to expand their own creativity. Importantly, the course also includes a focus on questions of social justice as they are related to opportunities to be producers (creators) of media, as opposed to just consumers, as well as the relationship of creativity to participation in democratic societies and the societal and economic forces that impede creative classrooms. This emphasis focuses especially on issues related to minoritized and marginalized communities.
In this course, students will explore a variety of digital tools and apps that can enhance teaching and learning. Students will discover how to find digital tools and apps by cultivating a digitally enhanced professional learning network. They will learn how to evaluate digital tools and apps in order to make an informed decision about which tools to use in educational settings and how to use tools and apps to improve learning experiences for all students. By the end of the course, students will be able to employ digital tools and apps to create transformative learning experiences for informal, formal, K-12, and higher education settings.
This project-based course focuses on the theoretical and practical issues related to designing digital media (e.g. videos, animations, podcasts, infographics) and environments (e.g. interactive websites, online courses) for teaching and learning. In this course, we will explore the ADDIE Model of Instructional Design, learning theories, multimedia design principles, and effective pedagogical strategies and apply this knowledge to the design of educational digital media.
During an era when fake news goes viral, social media algorithms shape our perceptions, clickbait personality tests are used to collect private data, media files can be manipulated by anyone, and bots and artificial intelligence influence how information spreads on social media sites, teachers and learners must be able to critically examine the power structures that shape how digital media is designed, shared, and consumed. In this course, students will analyze, create, and remix digital media and examine the recent developments, research, and theoretical frameworks in digital media learning.
- Create a student record. (You should not need to do this step if you took a course in the previous semester) Go to spire.umass.edu. On the right hand menu, under Apply/References click on Non-Degree Enrollment Application and fill out the form there. You will receive an email with your NetID and password (this may take up to 3 days.)
- Create an enrollment appointment. Once you have received your NetID and password you can create an enrollment appointment by logging in to SPIRE (spire.umass.edu) with the NetID and password you received. Once logged in, navigate to Main Menu > Enrollment > Summer/Wntr/Non-degr Enroll Appt and follow the instructions. (It can take up to one day for SPIRE to recognize your NetID, so if you do not see these navigation options try the next day.)
- Register for classes. The enrollment appointment should be available immediately. Register for the class by logging in to SPIRE (spire.umass.edu) and navigate to Main Menu > Enrollment > Add Classes.
Questions about how to register? Contact UMass University Without Walls at email@example.com, 413-545-3653 or 800-922-8211.
Completing the Program
Once you have registered for your fourth and final course, be sure to complete and return the Certificate Eligibility Form to firstname.lastname@example.org. Forms are due by the following dates for each degree conferral period:
September Conferral: August 12
February Conferral: November 26
May Conferral: March 20
When completing your Certificate Eligibility Form, be sure to:
- Use your UMass email address on the form
- Check your mailing address and name in SPIRE - these will be used for your certificate
Mark your degree conferral period based on the date following your final class
- Students completing their final class in the Fall semester should mark February conferral
- Students completing their final class in the Spring semester should mark May conferral
- Students completing their final class in the Summer semester should mark September conferral
- Use "Teacher Education & Curriculum Studies" for "Department" even if you belong to another department on campus
- Use "Digital Media Design and Making in Education" for "Certificate Program"
- Leave the final grade blank for any courses still in progress - the Graduate School will fill this in
- View a Sample Certificate Eligibility Form
Tuition and Fees
University Without Walls (UWW) at UMass Amherst administers registration and payments for the graduate certificate.
- Tuition is currently at $474/credit.
- Tuition for each 3-credit course is $1,422 plus applicable fees.
- Total tuition for the 4-course program is $5,688 (Figures applicable as of May 2018).
- There is also a $47/semester registration fee.
Contact the Bursars Office at email@example.com or call 413-545-0337 for questions about tuition, fees, payments, and discounts.
Eligible Massachusetts state employees receive a 50% discount on tuition for UWW courses. For more information on tuition waivers, visit the UWW website or talk to your HR or union representative.
Financial aid is not available for certificate programs.
We admit students to the program on a rolling basis.
Degree Requirements and Required Application Materials
To apply to the certificate program you must hold at least a baccalaureate degree (in any field of study).
You may take up to two courses before you officially apply to the program.
- Application form
- Personal statement
- Transcripts from undergraduate and graduate institutions attended
- One letter of recommendation from a professional or academic reference
You may submit your materials electronically to firstname.lastname@example.org or through the online application form. Please let us know if you have any questions about how to submit your materials electronically.
If, after you complete the requirements for the Digital Media Design and Making in Education Graduate Certificate, you apply to and enroll in our Learning, Media, and Technology M.Ed. program, you will be able to apply all 12 credits to that program. Contact program coordinator, Florence Sullivan at email@example.com for specific details.