Participant's Guide

Assumption of Risk  •  General Eligibility
Intramural Structure  •  Team Entry
Team Management  •  Game Management
Tobacco, Alcohol and Illegal Substances  

I. Assumption of Risk 

Participation in intramural activities is strictly voluntary. There are risks inherent to participation in sports and recreation. The University does not assume responsibility for personal injuries or loss of property. Injuries and their resulting costs are the responsibility of the participant. Campus Recreation strongly advises participants to take advantage of a University-sponsored insurance plan or a private insurance policy.

Health insurance coverage is required for all University students and all intramural participants. Enrollment in the University without insurance may result in an individual’s removal from the University.

II. General Eligibility

Each individual is responsible for the verification of their eligibility. Team captains must also accept the responsibility for the eligibility status of any participant representing their respective teams. Questions regarding participant eligibility should be brought to the attention of senior Intramural Sports Staff.

All undergraduate and graduate students currently enrolled in the University of Massachusetts Amherst and UMass Amherst faculty/staff are eligible to participate in intramural activities sponsored by Campus Recreation, except as provided by special eligibility rules. 

Students on academic probation are permitted to compete in intramural activities. Only probationary cases which the Dean of Students office feels are of a nature that warrant non-participation will be ineligible.

A. Recreation Fees

Graduate students, continuing education students, faculty and staff have two options to be able to participate in intramural sports: 

  • A recreation membership can be purchased at the Recreation Center each semester and used to participate in intramural activities and use recreation facilities.

  • An individual can pay an intramural entry fee of $20 per sport/per team to participate in intramural activities without access to recreation facilities. 

  • This Fee and/or Membership can be paid at the Member Services Desk, at the Recreation Center

Proof of a recreation membership or payment of the entry fee must be shown to Intramural Sports Staff before an individual participates in an intramural activity.

B. Player Restrictions 

Sport Club Athletes
A sport club is any Registered Student Organization recognized by the Student Government Association. 

Sport club athletes are welcome to participate in intramural activities with the following stipulations: 

  • A current player is defined as anyone practicing, competing, or traveling with the team at any point during the academic year. For example, if a senior finishes their club career with a team in the fall, that individual would be considered a current sport club player for the spring as well. 

  • A limit of two current players on a sport club membership roster who practice, compete, or travel with the team at any point during the academic year may compete in an intramural activity on the same team that is related to their club sport. 

  • A former club member who is not listed on the membership roster and is not practicing, competing, or traveling with the sport club at any point during the academic year is eligible to participate in any intramural activity. 

Varsity Athletes
Varsity athletes are welcome to participate in intramural activities with the following stipulations:

  • A current varsity athlete may not compete in an intramural activity in their varsity sport or related sport. This includes redshirt athletes and redshirt freshmen, but does not include non-qualifiers that are not practicing, competing or traveling with the team.

  • A former varsity athlete, including any redshirt, must sit out for one year from the end of their intercollegiate participation before participating in an intramural activity in their varsity sport or related activity. 

  • An intramural team is limited to one former varsity player in their varsity sport or related activity. If a team has a former varsity player on their roster, no current club players will be permitted to play with that team.

Any team that has a current club player or former varsity player in the related activity, must play in a top gun division if offered.

Professional and Olympic Athletes
An individual who has competed in a sport on a professional and/or Olympic level is not eligible to participate in intramural activities in their professional and/or Olympic sport or related sports.

An individual who has competed in a sport on a professional and/or Olympic level is eligible to participate in intramural activities not related to their professional and/or Olympic sport.

C. Ineligible Players

  • Any player not listed on the official team roster online at and/or on the scoresheet at the time of the contest.

  • Any player on the official team roster with incomplete information including full name, student number, and UMass email.

  • Any player without their valid UCard (as originally issued with a clearly visible name, face, and number) for an intramural activity/contest.

  • Any player who plays for more than one team in a specific league (men’s, women’s, co-rec) per sport shall be ineligible to participate in that sport for the remainder of the semester. If deception is involved, that player will lose eligibility in all intramural activities for a semester or duration of time deemed appropriate by Intramural Sports Staff. 

  • Any player not currently enrolled as a student at the University of Massachusetts Amherst or employed as faculty or staff.

  • Any player who violates the eligibility rules related to sport club athletes, varsity athletes and/or professional/Olympic athletes.

  • Any player subject to sanctions or suspensions from Campus Recreation.

  • Any player on a roster may not play on another team in the same league.

Any team using an ineligible player shall cause the game or games in which that player participated to be counted as a loss, and the team will receive no higher than a 2 for sportsmanship for each game. Further sanctions and/or penalties may apply.

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III. Intramural Structure

The major divisions of competition are men’s/open, women’s, and co-rec. 

  • Anyone may participate in men's/open and co-rec activities, but only women may participate in in women’s activities. Special consideration may be given if a men’s/open or women’s league is not offered in a particular activity. 
  • Graduate students and faculty/staff are permitted to play on undergraduate teams in the undergraduate or the graduate-faculty-staff division. When competing in the undergraduate division, graduate students, faculty, and/or staff must adhere to eligibility rules established for undergraduate competition.

Participants may play for only one team in either the women's or men's/open leagues and only one team in the co-rec league in any intramural activity. For example, a male in flag football could not play on a men's/open top gun team and a men's/open just fun team, but he could play on either a men's/open team and a co-rec team.

When an activity makes gender designation, individuals may participate in the activity based on their gender identity. If an individual's gender identity does not fit within the binary framework of man/woman or the person is in the process of transitioning to a different gender, participation in a particular gender designated activity will be handled on a case by case basis.

Any player, prior to playing in their first game, may be removed from the roster and then join another team to play. The player can drop from the team via IMLeagues prior to playing in a game. 

Once a player has competed for a team in a game, they may not transfer to another team in that sport season. Special consideration may be given to individuals on teams dropped from competition. These individuals may be permitted to transfer to another team if approved by professional Intramural Sports Staff.

A. League Sports 

Most team sports are organized into divisions within each league by time and skill level. Playoff criteria may vary per sport and league. Playoff criteria will be reviewed in each sport’s captain's video as well as listed on the sport's page on

B. Tournament Sports 

Schedule formats and playoff criteria may not be finalized until after the registration period.

C. Seeding 

In certain activities, teams may select their preferred level of play:

  • Top Gun – the most competitive level of play; highly skilled, experienced teams should select this level of play.

  • Just Fun – more recreational, less competitive; teams with novice players are strongly encouraged to select this level of play.

Each skill level will have a separate playoff bracket. The winners of the Just Fun league will win a commemorative t-shirt while the Top Gun league winners will win the Championship T-Shirt. If no skill level designation is made, the all teams will play for the Championship T-Shirt. This policy is in place to reward winners of all leagues and to encourage teams to choose their appropriate skill level.

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IV. Team Entry 


All intramural participants will need to create an account on IMLeagues offers a live support button in the top right corner of all pages. Please use this button if you encounter any difficulties.

To create an IMLeagues account:

  1. Go to (a link is provided on the intramural website and click Create Account.

  2. Enter your information. Click Submit.
    You must use your school email address or 

  3. You will be sent a confirmation email. Click the link in the email to login and activate your account. 

  4. You should be automatically joined to your school. If not, you can search schools by clicking the “Schools” link.

To create and register one's team:

  1. See the individual sport pages on for more information about a particular activity.

  2. Log on to your account.

  3. Scroll over the Register button at the top right of the page and click Create Team.

  4. Current sports should be displayed toward the bottom of the screen. Click on the sport you wish to participate in.

  5. All activity registrations will be open for one week, but you are encouraged to organize and add players to your team prior to registration by signing up on that league or tournament's waitlist. Team creation will be open the first day of the semester for all activities. It is suggested one starts the process a week before registration.

  6. Watch the online Captain's Video and pass the quiz with an 80% or better during the team creation process.

  7. Now your team will be listed on the waitlist, but you are not done! You must add the minimum number of players to your team prior to registration for that activity. 
    • The minimum number of players required varies from sport to sport, but can be found on the sport page on IMLeagues, and is always the same as the number required to field a full team (without subs). For example, in 7 on 7 flag football, the minimum required to register your team is seven, but it is eight for the co-rec variation of that sport because it is played 8 on 8.
    • The waitlist prior to registration is where created teams continue to organize themselves and add players in preparation for the registration process.
    • The waitlist after registration is where teams are that have either failed to choose a spot in a division or created their team after the registration process. These teams will be contacted in order of teams that added the minimum number of players to their team first. They will be offered whatever remaining spots are available, but spots will not be guaranteed.
  8. Once registration has begun, if the activity is a league sport, one must choose the division in which one wishes to play (example: Men's 12 TG, Wednesdays @ 8; Men's 13 JF Thursdays @ 6; Women's 1 - Mondays at 7; etc.). 
    • All registrations are first come, first served.
    • Must have the minimum number of players on your roster to choose a spot.
    • After the registration period ends, teams still on the waitlist will not automatically be scheduled.

    B. Adding Players to the team

    Captains can invite members to their team by clicking the “Invite Members” link on the team page. Any invited members must accept the invitation to join your team.

    • If they already have accounts on IMLeagues, search for their name and invite them.

    • If they haven’t yet registered on IMLeagues, scroll down to the “Invite by Email Address” box and input their email address.

    • Intramural Sports permits additions be made to rosters through the entire season of the sport.
      • All participants are encouraged to signup on IMLeagues, but in the case of a last minute pickup, teams are permitted to sign up players at the field or court..
      • Once the regular season or pool play for that activity has concluded, teams will only be permitted to add eligible players to their rosters using IMLeagues one full business day prior to their game (so that when the scoresheets are printed the day of games, the person will appear on the roster).
      • In playoffs, if a player is not on the scoresheet (and hasn't been left off due to a staff error), then they will not be permitted to play.
      • Special rules for one-day activities and/or activities that transition from pool play to a playoff format may apply.

      C. Joining a Team 

      There are various methods for joining a team...

      • Scroll over  Register and click on Join Team at the top right of the page.

      • Accept a request from the captain to join their team.

      • Find the team and captain's name on the division/league page and request to join.

      • Go to the captain’s "Player Card" page; view their team and request to join.

      D. Free Agents ("I don't have a team, but I want to play.")

      You can list yourself as a free agent in as many days and times within a league as you’d like. You will be visible to all members of the site and can request to join teams, or you can post information about yourself so teams can request to add you to their team. 

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      V. Team Management 

      A. Captain's/Player's Meetings

      For all intramural sports, each captain must have completed the sport’s mandatory online captain's video and pass the quiz. Some activities will require a mandatory playoff meeting. A team member may attend in the place of a team captain, but it is important that a representative from each team is at the meeting to receive pertinent information about the sport rules, format, playoffs, etc. Any team not represented at the playoff captain's meeting will not be eligible for the playoffs.

      B. Captain's Responsibilities 

      The Intramural Sports Staff works closely with team captains to promote a successful intramural program. It is not feasible or practical to meet with the thousands of players participating in intramural sports. Captains are ultimately responsible for the individual players and spectator(s) and/or team behavior exhibited. We strongly recommend designating two individuals to serve as co-captains.

      A successful captain's duties and responsibilities include, but are not limited to:


      • Creating a team at and an appropriate team name, adding the minimum number of players prior to registration and registering the team for a day and time they are available and committed to play.

        • Teams that create inappropriate team names will have their team name changed and lose the ability to name their team.

      • Providing contact information (phone number, UMass email address)

      • Ensuring the team is represented at the mandatory playoff meeting. 

      • Reading, understanding, and adhering to intramural policies and procedures, including the Intramural Participant's Guide and specific sport rules, and sharing this information with teammates.

      • Directing teammates to the Campus Recreation website or the sport's IMLeagues page for sport specific rules and other critical information. 

      • Distributing the game schedule. 

      League Games/Playoffs

      • Responsible for having your team show up, sign in and be ready to play prior to the five minute grace period following an originally scheduled game-time.

      • Modeling exemplary sportsmanship and civility and promoting sportsmanship and civility among teammates, opponents and intramural staff.  

      • Representing one's team for pre-game meetings, scoresheet sign-up, game issues, postponements and protests.

      • Ensuring only eligible players participate and making every effort to prevent forfeits.

      • Checking your IMLeagues schedule at least once a week and in the case of a postponement, retrieving new game information for rescheduled games and informing teammates.  

      • Designate a representative on the team to fill in and take on these responsiblities if not present.

      • Being a liason between teammates, officials, and Sport Supervisors. 

      C. Protests

      Only protests based on the misapplication of the rules and/or player eligibility will be considered. The accuracy of an official’s judgment call will not be considered for protest. All protests should be made verbally prior to the start of the game or at the time of the incident. The word "protest" must be stated by the team captain to a game official. No protest can be made on a previous play once play has resumed. Once a protest has been verbally communicated to a game official, play will be stopped and every attempt will be made to rule on the protest immediately by the game officials and supervisors on site. Once a ruling has been made, play will resume. Any protest made after the completion of the game will not be considered.

      • Misapplication of rules – An example would be an official incorrectly assessing a five yard penalty when it should be a ten yard penalty. 

      • Player eligibility – Protests involving alleged eligibility violations must be made prior to the start of play. If the game is in progress at the time of the alleged violation (the player(s) in question join the game late), the team captain must verbally communicate the protest with a game official immediately. 

      Protest Appeals
      Protests ruled on by game officials and on-site supervisors may be appealed in writing by the team captain following the conclusion of the activity. A Protest/Appeal Form must be completed by the team captain and handed in to the Campus Recreation office by 12:00pm the day following the activity. If a written appeal is upheld, the game will be played from the point at which the improper decision was made, or in its entirety, to correct the error. In some cases, Intramural Sports and both team captains may agree to a non-playing solution. If a protest is denied, the game stands. Appeals must be submitted to the Associate and/or Assistant Director for Intramural Sports. Due to severe time constraints, written appeals regarding playoff games must be submitted to the Campus Recreation office immediately after the conclusion of an activity.

      D. Schedule Changes

      For schedule changes due to circumstances such as inclement weather, University closings or unforeseen circumstances, the team captain(s) is/are responsible for obtaining reschedule information from the Campus Recreation office or

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      E. Postponements

      Due to a number of factors, postponements will be granted only under special circumstances.

      Postponements should be initiated as early as possible by captains. No activity will be postponed unless a Postponement Request Form has been completed and signed by both team captains and approved by the Associate and/or Assistant Director for Intramural Sports by 12pm the day of the originally scheduled contest. It is highly suggested that If the game is scheduled on the weekend, on Monday, or on a day following a holiday weekend, the postponement form be completed by 5:00pm on the Friday prior to the scheduled contest. This will allow us the time necessary to contact appropriate staff. The captains must appear together at the same time in the Campus Recreation office. It is there that the form will be given. The rescheduling of any game must be agreed upon by both team captains (at the same time in the office) in consultation with the Associate and/or Assistant Director for Intramural Sports.

      In the case of playoff contests, captains must notify the Associate and/or Assistant Director for Intramural Sports ASAP. Every effort should be made to speak to the captains of the teams that the postponing captain may play when the previous round's games have concluded that evening. Otherwise both captains will have to notify the Associate and/or Assistant Director for Intramural Sports  by 2pm the day of the game confirming that both teams can switch to an available time already discussed with Intramural Staff or the request to postpone will be denied. 

      F. Forfeits

      Teams are granted a five-minute grace period from the actual scheduled game time. Any team that fails to check-in and be ready to play by the conclusion of the five-minute grace period will be charged with a forfeit. Similarly, a forfeit will result when a team fails to have the minimum number of players to begin or continue a game. Refer to the specific sport rules for the minimum number of players required.

      A $20 forfeit fee will be required after one forfeit to regain playoff eligibility. This fee must be paid at Member Services (front desk) at the Recreation Center by 5:00pm the business day prior to the scheduled playoff meeting date. All forfeits will be recorded as a loss. In the event of a double forfeit, both teams will receive a loss. A team that forfeits twice in a season will not be permitted to pay a forfeit fee. In this circumstance, the team will not be eligible for the playoffs and may be dropped from the schedule. If there are teams on the waitlist, then a team may be replaced after their first fofeit. Forfeit fees will be refunded should a team fail to qualify for the playoffs

      G. Sport Rules

      Intramural rules are adopted from a national governing body, such as Amateur Softball Association (ASA), National Collegiate Athletic Association (NCAA), National Federation of High School (NFHS), and the National Intramural-Recreational Sports Association (NIRSA). Intramural Sports Staff have also developed rules to enhance the overall experience and the safety of the participants. 

      All intramural participants agree to abide by all rules and regulations. Campus Recreation reserves the right to institute any rule changes and/or modifications. Rules for individual intramural sports are available on the Campus Recreation website and are linked on the sport's IMLeagues page. 

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      VI. Game Management 

      A. Sport Supervisors and Officials

      With the exception of two full-time professional staff members, intramural supervisors and officials are University of Massachusetts Amherst students. Intramural supervisors and officials are on site to assist participants with questions, supervise games and the conduct of players and spectators, and oversee a safe and enjoyable atmosphere. 

      Sport Supervisors have full responsibility for the administration of all games/contests, including pre-game and post-game, and matters not specifically covered in the Intramural Participant's Guide or sport rules. Any questions about policies, procedures and game administration should be brought to the sport supervisors.

      Intramural Officials have full responsibility for the enforcement of the rules specific to each game/contest, including pre-game and post-game, and matters not specifically covered in the sport rules.

      B. UCard Requirement (No UCard=No Play) 
      Each intramural participant must present their UMass UCard before each and every intramural activity. Participants will not be permitted to play without their UCard. The UCard must be as originally issued with photograph, name and student number.

      No other form of ID will be accepted. UCard replacement can be done at the UCard office in 168 Whitmore (Monday-Friday 8:30am-5:00pm). Exchanging your old UCard for a new UCard will cost $15.00; replacing a lost UCard will cost $30.00.

      C. Athletic Attire

      Intramural rules relative to athletic attire are adopted from a national governing body, such as the ASA, NCAA, NFHS and NIRSA. Intramural Sports Staff shall not permit any player to wear any item that is deemed unsafe or dangerous to participants. Proper athletic attire must be worn at all times during all intramural activities. Proper attire pertains to all articles of clothing, including upper and lower body clothing and footwear. Participants must wear a shirt and wear athletic footwear (no bare feet) at all times during competition. Prohibited footwear includes metal cleats, boots, sandals/flip-flops, any form of open-toed shoes, or barefoot running shoes such as, but not limited to: Vibram Five-Fingered shoes, Nike Free shoes, or Adidas Sport AdiPURE shoes. Jeans, khakis, corduroy pants and shorts are prohibited. Players must wear some sort of athletic shorts or pants, but will not be permitted to only wear compression shorts or boxers.

      Due to health concerns regarding the use of shared equipment, and in an attempt to minimize certain risks, intramural sports has adopted a t- shirt/jersey policy for intramural activities:

      Matching color team shirts are required in all variations of basketball, broomball, field hockey, flag football, floor hockey, soccer, speedball & ultimate frisbee. Soccer requires each goalie to have a different color shirt from their teammates and opponents. One or two-digit numbers are required in basketball and must be at least 3" in height. The use of digits between 0-5 is preferred. Numbers cannot be taped to the back of the shirt, as these tend to fall off. 

      Teams will have the opportunity to choose a jersey color when registering their team. White, gray and other colors that could be perceived as white or gray will not be permitted. The team is required to have all players wear the same shade of color to every game. All teams are required to bring an alternate white jersey to each game. Prior to game time the intramural officials, in conjunction with the intramural sport supervisors, will determine if a conflict exists regarding jersey colors. The team in violation of the policy will be asked to wear their alternate white jerseys. In the event they do not have an alternate white jersey, that team will forfeit. If two teams have the same jersey color, a coin flip will determine which team wears the alternate white jersey. If neither team has alternate white jerseys, thus causing a game to not be played, both teams will forfeit the game. 

      Intramural sports recognizes there are cases in which t-shirt colors will not match exactly. We strive to ensure that participants are able to play while maintaining the integrity of the game. The intramural sport supervisor has the discretion to allow a participant to play when the t-shirt shade does not exactly match their teammates. For example, if Team A is wearing black shirts and Team B is wearing orange shirts, the intramural sport supervisor may allow a player from Team B to wear a shirt that is red, so long as both the officials and supervisor feels there will be no confusion among staff or participants. As another example, if Team B had orange jerseys and Team C had red, the supervisor would not allow a Team B player to wear a red shirt as this would cause confusion. This does mean that a team could potentially be able to use a shirt one week but not the next.Teams must always bring their alternate jersey to ensure their ability to play.

      Jewelry may not be worn by any individual participating in any intramural activity. This includes, but is not limited to, earrings, necklaces, piercings, watches, bracelets (cloth and livestrong bracelets included), hair barrettes, and any other forms of jewelry.

      Medical alert jewelry
      Medical alert bracelets and necklaces are permitted, but must be taped to the body. Medical alert jewelry is permissible because that safety concern supersedes the safety concern of the policy above. 

      Religious Jewelry or Headwear
      Should an individual wish to request to wear jewelry or prohibited headwear during intramural activities that is religious in nature, a meeting must be scheduled with Intramural Sports professional staff prior to the date of the scheduled contest to ensure safety concerns can be met. No exceptions will be made at the game site for safety reasons.

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      D. Equipment

      Intramural rules regarding equipment are adopted from a national governing body, such as the ASA, NCAA, NFHS and NIRSA. Campus Recreation reserves the right to put into immediate effect any rules or regulations to protect the health and safety of participants involved in intramural activities.

      Intramural Sports will supply some equipment for intramural activities but will not provide some personal items (softball gloves, field hockey sticks, etc.). Intramural Sports will provide game balls if necessary, but partipants are encouraged to bring their own. Warm up balls will not be provided. In certain activities, the use of a game ball provided by Intramural Sports may be required. 

      Intramural Sports Staff, including officials and supervisors, will not permit any player to use equipment that is deemed unsafe or dangerous to participants.

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      E. Sportsmanship

      Team Behavior
      Every team and team captain is responsible for the conduct of its players and spectators. Any conduct judged by an intramural supervisor, official or professional staff member to be detrimental to the participants, program, or any particular intramural activity may result in removal from a contest and/or further disciplinary action by Campus Recreation.

      Spectator Behavior
      Spectators and fans are welcomed and encouraged to attend intramural sport activities. Team captains are responsible for the behavior of their spectators. Captains and/or teams will be held accountable for any inappropriate behavior by the fans. Fans are expected to show good sportsmanship, follow the policies and procedures in this guide and do their part to create a positive, enjoyable atmosphere.

      Any individual who is determined to have cheated may be disqualified from intramural activities for the remainder of their University career. If the team they represent is aware of the cheating, that team may be barred from intramural participation for the remainder of the year.
      Examples of cheating include, but are not limited to:

      • Participating under an assumed name

      • Participating while using a false ID

      • Playing on more than one team as per intramural eligibility rules

      • Withholding information about being a varsity athlete, professional athlete, Olympic athlete, or sport club athlete

      • Misrepresenting a score or roster/entry information

      • Playing after being suspended from competition

      Any individual(s) that exhibits unacceptable behavior that includes, but is not limited to, language that is vulgar, threatening, harassing, intimidating and/or baiting and taunting may be ejected from the contest. Any individual(s) that, through flagrant misconduct, threatens or endangers the safety of other players, spectators, officials or staff will be ejected from the contest. Ejections can happen before, during, or after a contest.

      If any individual is ejected or the Intramural Sports Staff deems it necessary based on observation or reports of the game, they will be barred from further participation until the individual(s) meet with Intramural Sports Staff. The team the individual participates on will remain ineligible until such a meeting takes place or the individual is removed from the team. If the player is removed from the team, the individual will remain ineligible for all activities pending a meeting with Intramural Sports Staff and any subsequent sanctions.

      Sanctions will be decided by the Associate and Assistant Directors of Intramural Sports and Sport Clubs, and may include suspension from intramural participation. Sanctions may also include the individual(s) team, and/or an appointment with the Dean of Students Office.

      Trash Disposal
      To maintain a safe playing environment, glass containers are not permitted on the intramural fields/courts. Teams are responsible for cleaning up their respective sidelines.

      Sportsmanship Rating System

      Intramural Sports seeks to provide a positive and enjoyable atmosphere for all participants, spectators and fans. The following Sportsmanship Rating system is in effect for all intramural activities. 

      A numeric Sportsmanship Rating will be determined at the conclusion of each contest. Teams will be rated 0 (the worst) through 4 (the best). The rating may be subject to change, both up and down, at the discretion of the Associate and/or Assistant Director of Intramural Sports. The rating can also be negatively affected as a result of the behavior of a team’s spectators. In addition to qualifying playoff criteria, each team must maintain a 2.75 or better average Sportsmanship Rating during league play to participate in the playoffs. During playoff tournaments, each team must be rated 2 or above to have the chance to continue in the playoffs. Intramural Sports will remove teams from playoffs it feels are displaying poor sportsmanship. Each team will receive a numeric Sportsmanship Rating based on the following criteria:

      Unsporting Penalties

      • Taunting/baiting
      • Use of profanity
      • Excessive celebration
      • Repetitive questioning of calls
      • Abuse of Intramural Staff
      • Slide Tackle
      • Damage to equipment


      • Receiving 2 unsporting penalties on one player
      • Flagrant contact
      • Fighting
      • Damage to equipment
      • Perceived to be under the influence of drugs/alcohol
      • Abuse of Intramural Staff
      • Throwing equipment at opponent or staff
      • Use of profanity
      • Attempting to sign in with someone else's UCard
      • Any form of deception
      • Dunking (pregame, postgame, halftime, or dunking in Boyden at any time)

      4: Players fully cooperate and exhibit no dissent/questioning of judgment call(s)

      3: Exhibit minor dissent/questioning of judgment call(s)

      2: Behaviors that warrant no higher than a 2*:

      • Unsporting Technical Foul, Yellow Card, Unsportsmanlike Conduct Penalty, "Official Warning (Softball only)"
      • Slide Tackle
      • Dunking (pregame, postgame, halftime or dunking in Boyden at any time)
      • Forfeit
      • Failure to pick up trash at site 

      *Warnings are not necessary in order to be issued an unsporting call or ejection. It is also not mandatory that one receives two unsporting calls to be ejected. In the case of softball, the unsporting call is referred to as an "official warning," but this will immediately impact a team's sportsmanship rating.

      1: Behaviors that warrant no higher than a 1:

      • Ejection

      0: Behaviors that receive a 0**:

      • Multiple Ejections
      • 3 or more Unsportsmanlike Penalties 

      **This will cause the game to be forfeited immediately

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      VII. Tobacco, Alcohol and Illegal Substances

      To maintain a safe and healthy environment for everyone, smoking and other tobacco products, alcoholic beverages and illegal substances are strictly prohibited at all Intramural Sports contests and events. Individuals, teams and spectators who arrive intoxicated, are suspected of consumption or possessing alcohol or other illegal substances will not be permitted to play, will be asked to leave the playing area, and may face further disciplinary actions.

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